This week we tried out a new feature that we hope will become a regular monthly thing around here, Knight’s Forum. I introduced it in The Village Square and asked you, our readers, to weigh in on the topic in a community discussion. We’ll be working on improving our format but were very happy with the reception for our first go at it. For those that missed the introduction I’ll try to catch you up to speed and share what people had to say. Make sure to check out the great thought provoking responses. It’s also not too late to write an article of your own or join in the discussion here in the comments and on Twitter using #KnightsForum!
Topic: Board Game Potential
Each topic is specifically chosen so that it can be discussed by board gamers and designers alike. There will be questions to help get you thinking but don’t feel obligated to stick to them, explore the topic in any way that you see fit.
February’s topic will be about Board game collections and game potential
I once heard someone talk about their game collection in terms of potential and it intrigued me. Each game you own represents a potential to have and enjoy an experience. Whether you realize that potential or not is all about actually getting those games played. Large collections and aging games both compete with the latest games and often sit on the shelf unplayed. But unplayed games stay in collections in part because of this potential. You want to have that experience at some point in the future so you buy or hold on to games in hopes of attaining it.
Discussion From Gamers
1. Do you have any games collecting dust that don’t seem to hit the table often but you just can’t get rid of? Why are you holding on to them? Would you sell your favorite game if you knew you would never get to play it again? Would you rather sell/trade an unplayed game and acquire it at a later point if you find a group to play it with or simply hold on to it and wait for that possibility?
2. Consider your favorite games. How old are those games and how often do they get played? Are they your favorites because you play them a lot, have previously played them a lot, or they have some unique qualities that set them apart?
3. How do your friends’ collections affect yours? Do you share games with your group or do you like having your own copy? Do you have a lot of overlap with your friends’ collections? Are you less likely to acquire a game if you know someone that owns it? Would you be willing to have a shared library if it was practical?
What Games Would You Keep? (Clever Move)
Board Game Potential (Theology of Games)
Your Gaming Collection (The Politcal Gamer)
Board Games are Meant to be Played (Cephalofair Games)
Discussion From Designers
1. Would you rather design a game that gets played more frequently or is more highly regarded but played less? Would you be proud to know that someone is keeping your game in their collection despite not playing it often? Is how someone feels about your game regardless of how much they play it important?
2. Is it disappointing when some trades or sells your game? Should it be a goal for your game to stick in people’s collections (assuming it’s a good fit for that person)? Should designers try to create games that will “stand the test of time” or are simply enjoyable experiences?
Board Game Collections (TGIK Games)
Knighthood (3DTotal Games)
We’d like to say a huge thank you to everyone that contributed with articles, comments, tweets, and encouragement! We have some changes in store for next month but would appreciate feedback on what you liked, didn’t like, and ways we could improve. Our goal is to create a meaningful community discussion which can prove quite difficult without gathering in one place like Twitter or BGG for that conversation.