Amazon.com Widgets

The Village Square: March 9, 2015

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[vc_row css=”.vc_custom_1425497907435{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_archer”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25944″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708993049{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879723855{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Where did Andrew go? Doesn’t he normally introduce The Village Square?[/vc_column_text][/vc_column][/vc_row][vc_row el_class=”dragon_dialogue dragon_dialogue_right dragon_rogue”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425875220684{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]My sources tell me he’s at some sort of “board game convention” called IndyCon.[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25935″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425875078624{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497907435{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_archer”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25944″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708993049{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425875211284{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Who’s going to mingle in town while he’s gone then?[/vc_column_text][/vc_column][/vc_row][vc_row el_class=”dragon_dialogue dragon_dialogue_right dragon_swordsman”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425875307833{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]I’ll do it! How hard could it be?[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25937″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425875249511{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_empty_space height=”32px”][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_column_text]

Community Talk

[/vc_column_text][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497884146{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_swordsman”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25938″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708942285{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879749147{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Who does Andrew normally talk to around here?
[/vc_column_text][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497932815{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_right dragon_generic”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text]Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found opportunities to help my favorite companies until I secured a permanent job.

Every person’s “origin story” is different, and there’s certainly not just one way to make it in the gaming industry. However, I’ve benefited from some great advice, and I want to pass on these five tips on to you.[/vc_column_text][vc_column_text]

How to Work in the Gaming Industry
League of Gamemakers

[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424630461638{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”26531″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425877041794{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497884146{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_swordsman”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25938″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708942285{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879759459{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]He sure was friendly, who else is feeling chatty today?
[/vc_column_text][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497932815{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_right dragon_generic”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text]That’s something that makes games interesting, to have several conflicting goals. You want to build your military but you want to build your civilian engine that will keep that military going. You want to go for a VP victory but you want to go for the Tech-victory as well. You want to build a new building but you want to save money for a better building later.[/vc_column_text][vc_column_text]

Designing Contradictory Choices
Wiltgren Media

[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424630461638{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25973″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425877380459{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497932815{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_right dragon_generic”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text]Dead time is what most people think about when they think about downtime, a period of time that’s dead. You can’t do anything, you’re not engaged in the game and yet you can’t step away from the table either. Plan time is the positive aspect of dead time: you can’t do anything, you can’t step away from the table but you’re still engaged in the game. Rest time is the opposite: you can’t do anything but you can step away from the table (either physically or mentally).[/vc_column_text][vc_column_text]

Downtime vs. Dead Time
Wiltgren Media

[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424630461638{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25973″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425877438392{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497884146{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_swordsman”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25938″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708942285{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879002521{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]And there’s plenty more where that came from at the new Wiltgren estate. It seems Filip came back from his break with plenty to say!
[/vc_column_text][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497932815{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_right dragon_generic”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text]Branching is when you put a fork in your design, you zig (instead of zag), and pair a new layer with your original kernel. This kernel can be a thematic one, like “I want to be a pirate on a ship,” or a mechanism, like “I want to assign workers, but each can be promoted to have a higher output,” or a combination of that, or you might be trying to improve upon a previous design you’ve played.[/vc_column_text][vc_column_text]

Branching and Experimentation in Design
Hyperbole!

[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424630461638{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25968″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425876657228{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497884146{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_swordsman”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25938″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708942285{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879147713{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Excellent thoughts on game design as always Grant! I’m just about worn out from all this chatting. Maybe I can kick back and take a break with the latest issue of Game Nite.[/vc_column_text][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497932815{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_right dragon_generic”][vc_column width=”5/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text]We have several new contributions for this issue. I’d like to salute John Anthony Gulla for Part One of his History of Boardgames, John Andrews for his comparison of the Carcassonne app to the actual board game, Bill Braun’s review of Golem Arcana – as as his accompanying photographs, and for Games Precipice (Matt Pavlovich and Alex Harkey) for their awesome article on Variation in Game Design.[/vc_column_text][vc_column_text]

Game Nite Magazine issue 2
Game Nite

[/vc_column_text][/vc_column][vc_column width=”1/6″ css=”.vc_custom_1424630461638{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”26532″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1425878331115{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}” alignment=”right”][/vc_column][/vc_row][vc_row css=”.vc_custom_1425497884146{background-color: #f2f2f2 !important;}” el_class=”dragon_dialogue dragon_dialogue_left dragon_swordsman”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25938″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424708942285{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879220057{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Make sure to check back in again next week for the latest from our hard working cardboard community![/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_empty_space height=”32px”][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_column_text]

Games On Our Table

[/vc_column_text][/vc_column][/vc_row][vc_row el_class=”dragon_dialogue dragon_andrew”][vc_column width=”1/6″ css=”.vc_custom_1424557322031{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_single_image image=”25942″ border_color=”grey” img_link_target=”_self” img_size=”full” css=”.vc_custom_1424557541248{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][/vc_column][vc_column width=”5/6″ css=”.vc_custom_1424557308584{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”][vc_column_text css=”.vc_custom_1425879533497{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}”]Play 2015-Mar-9 - IndyConI was indeed at IndyCon this past weekend and had an absolute blast playing games and visiting old friends for three glorious days. There isn’t quite enough room (or time) to share what I played at IndyCon here but I’m hoping to put up a recap later this week. Until then you can catch up on my report from last year or head over to my Twitter (@UpliftAndrew) to see some picture from #IndyCon.[/vc_column_text][/vc_column][/vc_row]

I love optimization and engine games with tableau builders and card driven ones being my favorite. This usually means medium-heavy euros and medium-light card games.

Discussion1 Comment

  1. Pingback: Today in Board Games Issue #256 - Great links! - Today in Board Games

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