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Gen Con 2017: Kaiju Crush

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Another year, another game of monsters having a bash in some poor, unsuspecting city.

Kaiju Crush is a sort of inverse tile-laying game with rock-paper-scissors-style combat. On your turn, you use your movement card or the public movement card to move to an undestroyed city tile or an occupied crater. If you move to a city tile you automatically destroy it, swapping the tile with a card from your own deck.

Then you can fight another Kaiju in your space or in an adjacent space. Combat is a series of 5 turns, with each player simultaneously choosing and then revealing a card from their hand. Feet beat claws, claws beat tails, and tails beat claws. Fire breath beats those three basic attacks, and those attacks beat back spikes, but back spikes beats fire breath.  Follow me? It’s a little confusing. Fortunately the game comes with player aids that include a diagram of what beats what.

Lots of fire breath here

Anyway, if you beat another Kaiju you get points. If you beat a Kaiju in the same space as you and they control the tile, you get to remove their card and place your own.

The game ends when no one can move anymore. Then you score points for a few different things, the specific set of which is determined by a random card draw at the beginning of the game. You can score points for certain icons on the city tiles you’ve collected, and certain arrangments on the board that you control. Each tile is worth straight up points as well, and then you have the points you got for winning fights.

Kaiju Crush seems pretty quick and simple, but you’ve got plenty of choices as you attempt to control your section of the city and maximize your points. Each Kaiju has a different ability, so you can try the different roles and play to their advantages. Plus, who doesn’t like smashing a city to bits?

Futurewolfie loves epic games, space, and epic games set in space. You'll find him rolling fistfuls of dice, reveling in thematic goodness, and giving Farmerlenny a hard time for liking boring stuff.

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