I know it’s already two weeks into 2015 but I’m just now getting around to welcoming everyone to an exciting new year of gaming! But I have a good reason for that, I did things a little differently for the last couple of weeks in order to introduce some of my favorite writers from the community. It was indeed A Very Special Village Square. If you missed it you can read the exciting and silly two part gathering here: Part 1, Part 2.
I would like to give a big thanks to everyone that participated!
Nicole Jekich, Luke Turpeinen
Across The Board Games
Big Game Theory
Boards & Barley
The Inquisitive Meeple
Nothing Sacred Games
Jeremiah Isley, Scott Firestone IV
Theology of Games
Whose Turn Is It Anyway?
It was so much fun to chat and get to know everyone that I’m hoping to open up The Village Square to community involvement more in the coming months. For now you can join us on Twitter (@islaythedragon, @futurewolfie, @spielemitkinder, @upliftandrew, @megatronschmidt) or leave some comments below, we’d love to hear from everyone! You can also read all about what we’ll be up to in the near future in our year in review.
Now back to the regularly scheduled gathering in The Village Square. And in case you were wondering, I haven’t forgotten about the Dragon’s Peak. You can look forward to joining our adventurers for an all new installment coming at the end of the month with a look at some of the exciting new games that 2015 will have to offer!
A Very Special Conclusion
Dragon Slayer Roundup
Games On Our Table
Roll For The Galaxy – You could say that I was a little bit excited for this game. Considering that I’ve been looking for a grail dice game and Race For The Galaxy is my favorite game I had high hopes. Well folks, I’m very happy to say that Roll definitely did not disappoint. In some ways it even exceeded my expectations. What makes it so great? I’m glad you asked! Here are just a couple things that mad Roll worth the wait.
1. Accessibility. I got this game on December 29th and was able to squeeze 5 plays in before the end of the year. Already in 2015 I’ve played it another 10 times with several different groups. This game is like candy, the reception has been overwhelmingly positive which came as a big surprise considering how polarizing Race is. It’s easy to teach and once you get used to the flow of the game it’s quick to play. As far I can tell this is due in large part to the simplifying of many concepts from Race, including text on all the tiles, and using the dice to add uncertainty and excitement to the game. It certainly doesn’t hurt that this is a hot new game with an established brand working for it but I’ve played it with enough groups to prove that there’s a solid game to back it up.
2. Not just Race: The Dice Game. Roll For The Galaxy certainly has a lot of similarities to Race but it is absolutely its own game in many ways. Right from the start the flow is quite different due to the cards from Race being swapped out for dice. Where this can end up being gimmicky in other dice version games Roll plays to the strength of dice in order to enhance the core mechanics and introduce new ones. The big change is the added uncertainty during the role selection phase. Your dice will determine how well you can perform the given roles and if you didn’t end up with what you wanted it’s up to you to either play to the strength of your tableau or let your dice tell you what to do. The reason this system doesn’t end up being a luck-driven mess comes in the speculation over what roles the other players will pick. You also have some ability to manipulate your dice so no matter how badly you roll you’ll still be able to perform any role reasonably well.
I’m sure I’ll continue to talk a lot about Roll as I become more familiar with it. For now I’m going to praise the game for offering a unique experience for veteran Race players while decreasing the barrier to entry for everyone else.