Review: Imperial Stars II
It’s a bit depressing, but apparently we can’t get along even in the future. Thousands→
It’s a bit depressing, but apparently we can’t get along even in the future. Thousands→
Rage, greed, fear, willpower, hope, compassion, love – even life and death. These powerful emotions→
In early Egyptian cosmogony, the world was created when Ra hatched from a cosmic egg→
The gods endlessly toy with us mortals. They bless or curse at their whims. They→
Lumia IV sounds full of light. But sitting on the frontier of human deep space→
There are no penalties, no fouls, no pads and no unsportsmanlike conduct. There is only→
Ah, feudal Japan. Luscious green rice fields and idyllic villages. Ports teeming with commerce. Ornate→
Forget Unobtainium. “Flick” is the new ultimate power in the universe…and we suggest you use→
What is it? Merchants and Marauders meets Star Realms (no deckbuilding, though) The deets: 2 players,→
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War. Conflict. This is a driving force in many board games, and it makes sense.→
I’m guessing everyone who cares about it heard Fantasy Flight’s announcement of a new Star→
Crossfire is a deckbuilding, cooperative game set in the Shadowrun universe. I’ve been looking forward→
I didn’t know much about Hyperborea until Andrew pointed it out to me and suggested→
War games. When hearing the very words, many run screaming. Others imagine white-haired men bending→
Space a dangerous place. At least, it always seems to be in the future. Perhaps→