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NaGaDeMon: An Experiment in Futility?

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The Twitter board gaming community has been abuzz the past few days about “NaGaDeMon,” that is to say, “National Game Design Month,” which is an attempt to design a board game during the month of November. The clipped moniker is a take on NaNoWriMo (National Novel Writing Month), a foolhardy exercise whereby people pull out their hair in an attempt to spew 50,000 words on paper within a month.

Yes, I spoke disparagingly of NaNoWriMo. The reason? I’m jealous. I’m a several-time participant. That is, I’ve signed up to compete several times, but I’ve never crossed the finish line. I put a real effort in one year and wrote 18,000 words of a novel before I realized it was a Douglas Adams knock-off, and not a very good one at that. Since then, I’ve had several false starts, but nothing that I could be proud of.

NaGaDeMon has me intrigued, though, mostly because I see it as an opportunity to finish off some designs I’ve had floating in my head for a while. I make no promises that I’ll have anything worthwhile to show at the end of November, but I will try, and I’m anxious to see what comes out of others’ work in this time.

Without further ado, the game I’ll be working on this month is codenamed “Prognosticators.” More details anon.

I'll try anything once, but my favorite games are generally middleweight Euros.

Discussion5 Comments

  1. I know. I make no promises. The idea for my game has been thought about quite a bit, but I don’t have anything down on paper. I’m hoping that this month will change that. I’ll try to update everyone on the status of the game (and hopefully the follow-up posts won’t be so melancholy).

  2. Did anyone else see the title of this article and read “NaGaDeMon” as “Naga Demon”? I saw the title and had visions of Naga from WarCraft 3/WoW, but of a demonic variety.

  3. I always think of some kind of legendary Pokemon when I see the hashtag #NaGaDeMon.

    Yes, I’ve played Pokemon enough to know about the legendary ones. Deal with it!

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