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FDQ: Biggest disappointment?

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Everyone’s had that experience. They get excited about an upcoming game. They hear the hype. It sounds great, just what they’re looking for, with interesting new mechanics and loads of fun to be had. Then… the product arrives in store. They pick up their copy, rip open the packaging, read through the rules, and get their friends together to play. Unfortunately, something doesn’t pan out. Something in the rules is broken, or the game takes too long, or none of your friends like it and you never get a chance to play it again. I dunno.  Anything. Whatever happened… the point is, it was a big letdown. Not just a bad game you knew was going to be bad… something you had high hopes for that crashed and burned.

What was your biggest disappointment? Answer in the comments!

@Futurewolfie answers:
Oooh, this is a toughie. My answers are a little more abstract I guess. Munchkin ended up being pretty disappointing. I think the concept is hilarious and the game can be pretty fun—and it was one of the first games I got into in high school with my friends. We played it and had some good times there. But now, it seems like every time I play it, someone has a bad experience. Someone gets totally screwed with the cards they draw and can never seem to accomplish anything, through no fault of their own. Also, the game could stand to last between 45-60 minutes instead of 1.5-2 hours.

I was also a little disappointed after Star Trek: Expeditions came out.  I love Star Trek a lot. I own Star Trek Uno, Star Trek Scene It, and Star Trek: The Trivia Game, none of which are great games. But when I heard about Expeditions, I had hope. Star Trek?  Minis? Designed by a real designer? I haven’t actually got my hands on Expeditions, but from the reviews and things I’ve heard from others, it didn’t add up to a spectacular gaming experience. Not that it’s a terrible game—some people like it, some don’t—but it wasn’t looking as good as I’d hoped, which was disappointing.

@FarmerLenny answers:
My disappointments are mostly games that I bought for one purpose that didn’t fit that purpose. I got Citadels to be a group game with hidden identities but without player elimination (I don’t care for Bang!, and I wanted an alternative to play with my friends). I really like Citadels, but I couldn’t ever get anyone to play it. It looked too geeky for my non-gaming friends and too simple for my gaming friends. I eventually traded it away (for At the Gates of Loyang—I traded up) because I couldn’t find anyone to play with.

Similarly, I lovel-o-v-eRace for the Galaxy. I originally had San Juan, which I didn’t care for, and I decided Race for the Galaxy would be my game to keep at work and play with my coworkers over lunch. But none of them liked it. Race is a game that improves over time, but they didn’t care for it. So I ended up trading Race as well.

In both of these instances, I really liked the game in question, but finding others to play was hard. That’s the disappointment.

A reminder: Each commenter’s first comment on this post will count as entry in our Dominion: Hinterlands giveaway. What are you waiting for?

Futurewolfie loves epic games, space, and epic games set in space. You'll find him rolling fistfuls of dice, reveling in thematic goodness, and giving Farmerlenny a hard time for liking boring stuff.

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