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Review: Costa Rica
You’re exploring in the rain forest, and you’re trying to capture the best animals to take back home…on film. Going→
The Village Square: September 5, 2016
Thanks to all of you who labor on this day so that the rest of us can enjoy a long→
Review: Prospectus
“Just follow your dreams,” they said. “Do something that will make you happy,” they said. So I did. I went→
The Village Square: September 1, 2016
Your friendly neighborhood tabletop news guy will be tweeting away at Gateway 2016 this Saturday. If you see me, let’s→
Preview: Tiki Island
[Ed. note: This is a preview of a non-final, prototype of the game. Our opinions reflect that of the game→
Review: Winner’s Circle
A day at the races. You put up with the smell of horses because of the rush you get from→
Review: Flick ‘Em Up
Last year, Pretzel Games released the gun-totin’, finger-flickin’ shoot-em-up dexterity game, Flick ‘Em Up to much fanfare. With colorful components, easy rules, support→
The Village Square: August 29, 2016
I’m a week away from Gateway 2016, but got an early dose of board-game-buying frenzy this weekend. I’m ready to→
Review: Dastardly Dirigibles
An eccentric inventor is retiring and seeks to bequeath his wondrous factory to a worthy inheritor.  It’s not Willy Wonka!→
The Secret Life of Farmers (an interview with Grant Rodiek, designer of Farmageddon: Farm Fresh Edition)
I’ve known Grant Rodiek of Hyperbole Games through Twitter now for several years. There are many things I appreciate about Grant.→
The Village Square: August 25, 2016
Anybody burned out on Scythe yet? Yeah, I didn’t think so.→
Review: Apollo XIII
“Houston, we have a problem.” Those infamous words have echoed through the heads of Americans for years thanks to the→
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Review: Medici: The Card Game
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